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Asmodee UK Blogger Board Game Club – Catan

June 26, 2018 by Bel Leave a Comment

I first heard about Catan, back when it was known as “Settlers of Catan” and was featured on a YouTube channel. My brother actually owns the Star Trek version, though I have never actually played it before myself.

When opened up and set up, the game appears a little like Carcassonne, the idea being to build. However where Carcassonne builds the board game as you play, Catan is a set space for the game board, but with randomised tiles, giving you a different game everytime you play.

Since it was our first time playing, we chose to use the setup shown in the front pages of the rule book. There were only three of us playing and so we didn’t add the red player in. As mentioned, the tiles are placed randomly so field, quarries etc are all in different places. Players then choose to add their roads and settlements (though again, we followed the ‘first time playing’ set up in the book). Once you’re settled in, you claim your first lot of resources and then play begins by rolling the dice.

On each play, you roll the dice and according to it’s number, the settlements on the edges of those numbered hex spaces, claim the corresponding resources. Then on your go, you may also trade or build. Once you’re done, it’s the next players turn and the same applies. You build roads and then in turn settlements, to claim more resources and the more settlements you own, the more points you gain.

Play continues around and around, with players claiming their resources and choosing to build. Trouble comes in the form of a robber though, every time a seven is rolled. This sets you back some and loses you resources, which at times can be frustrating.

To win the game, you need to reach a score of ten. You score one point for every settlement and two for every city (none for roads). You can also buy development cards which ocassionally score you points too. Additional points can be gained by building the ‘longest road’ too.

Catan can take quite a while to play and is part luck but also some skill and planning as well. It’s quite relaxing to play and not too compeitive, but I’m not sure it would be great for younger children. My youngest didn’t play with us that night and I think maybe she would have found it hard work.

Filed Under: game review

Asmodee UK Blogger Board Game Club – When I Dream

June 20, 2018 by Bel Leave a Comment

Just like last month and Stuffed Fables, When I Dream is a game I had never heard of before but the box looked very interesting. I got quite excited while setting it up too, as the actual board game and bed are very cute.

After you have set up the board game, each player gets handed a character at random. There are Sandman, Fairy, Boogeyman etc. While they don’t really effect your game play, they do affect the scoring and since this is how you win – its very interesting seeing who gets what!

To begin play, someone places the eye mask on – according to the rules, the oldest player (probably because they need the most sleep!)

Once the eyemask is on, players take it in turns to describe the picture on the card on top of the deck (on top of the bed). They can only use one word and as soon as they have said the word, play passes to the next player for their word and so on. At any point, the player with the eyemask can stop the clues and take a guess but they only get one guess. If they are correct, the card is placed on the right of the bed, if they are wrong it’s placed on the left. Then guessing begins for the next card at the top, again until the player with the eye mask guesses. The player with the eyemask only has 2 minutes (with the included timer) to guess as many cards as they can. Once they have done that, still with the mask on – they have to try and recall all of the cards they have previously guesses but in the form of a story/dream.

Once this is done, scoring happens and as I mentioned before, each character has a different scoring ability. For example some gain points for how well the masked player did, while others benefit from them doing badly. Once scoring is done, play passes to the next player and the same thing happens again for another 2 minutes.

Once everyone has taken a turn and each round has been scored, that’s game over and the player with the highest score wins. You could technically play as many rounds as you liked before declaring a winner, although if you do it after one turn each, it just means you could start over again for the next few rounds so more people have a chance of winning – it’s totally up to you.

This game has a really interesting design and is very family friendly as you can gear your clues to the person who is guessing. It’s quite tricky at times to come up with a one word clue and it does create a few giggles but we definitely enjoyed it. If you enjoy games like Dixit then you’ll probably enjoy this too!

Filed Under: game review

Asmodee UK Blogger Board Game Club – Stuffed Fables

May 26, 2018 by Bel Leave a Comment

When Stuffed Fables arrived as our monthly game, I have to admit I was a bit fascinated. I’d never heard of it before and reading the box it sounded quite exciting. When we opened it up though and read the rules, I was a bit concered that it was going to be complicated. However when we played, I was pleasantly surprised.

The game is basically a little bit like family D&D. The board game is actually a book (basically like a pre-written Dungeon Master) and all the players get to play a role in the story. Stuffed Fables is a story of a little girl who finally gets moved from her crib into a big girl bed. The first story you play (the one for beginners) gives some back story and basically explains about the stuffed toys that you will play. Each player picks a character and takes their game card and player token.

Each character has a specific set of abilities, some available from the beginning and others which you can earn as you play the game. The book is the board game and as you play the story through and turn the pages, you can new mini board games and stories to play.

There are a lot of rules, so I won’t get into explaing them all but each round you roll dice and then choose to move, search, fight etc. Your actions have some bearing on the storyline and as you complete each section and turn the page for the next part of the story, you ocassionally even have choice in which way the story forks.

The game does take quite some time to play. It’s definitely a solid afternoon and evening for one story or leaving it set over the weekend for a couple of sessions of playing. The first story is only 5-6 playable pages but that still took us a good four hours (although we were also learning how to play).

Though I wasn’t really sure about this game at a glance, especially as it seemed complicated, I would strongly recommend it. Since it’s a cooperative game, kids ages don’t really matter as you are more than able to help them out without just taking over. The story itself is beautifully written and you find yourself quite sucked into it. Though we have only played the first few stories, I can’t wait to play some more.

Filed Under: game review

Asmodee UK Blogger Board Game Club – Codenames Pictures

May 20, 2018 by Bel Leave a Comment


When I received Codenames Pictures as one of my monthly games to review, I was actually really excited. We already own the original version of Codenames (and I’ve had my eye on the Disney version) but we’ve never played the picture version before. At first glance, the game is basically the same as the original, but the biggest difference of course is that instead of using code WORDS, there are code PICTURES. If you want more fun-filled games like this, then sites such as 먹튀검증 are definitely for you.

To play Codenames (any version) you must have at least four players. This is because you play in two teams and each team needs at least two players. You can play in much bigger groups too although I have to admit I have only ever played as a two.

Two players sit one side of the table and two players sit the other. You generally sit opposite the other player on your own team. The cards are laid out in a series of 25 – this is 5 columns, each with 4 cards in them.

On one side of the table, sit the people who will give the clues for the cards and on the other are the players who are guessing. You play in two teams – red and blue. For the players who are giving out the clues, they take a random card which will show which cards are blue, which are red, which are white (the innocent bystanders) and which is black (the assassin). Only the players giving out the clues can see this and there are multiple cards with the positions marked on them so no two games are ever the same (not to mention you can use different pictures each time too).

The card being used to show the cards positions, also shows which team should go first (marked by the colour at the left and right edge). This is because there is one more clue to be found by that team. The blue player in this example, goes first by giving a one word clue to his fellow spy and guesser. This clue should be something that will help his other player(s) guess which card he is wanting them to pick. He also picks a number, for the amount of cards that relate to that clue. For example he could say animal and four. This would mean there are four possible cards to be picked with the clue that relates to animal.

The other player or players on his team, pick a card at a time for which they believe he is hinting at. If they get it right, a colour token for their team is placed over the card and guessing can continue. If they pick wrong, there are two options. If the card picked is a blank/white token, then an bystander card gets placed on top. Nothing bad happens by the turn ends and is passed to the other team. This also rules out a pick making it slightly easier for future guesses for both teams. If the card guessed wrong is black – the asassin card – then play ends and that team loses automatically. It’s basically like being shot and you’re dead. After at least one guess, the guessing players can stop and choose not to guess any more as well. They can also guess all four of their clues and risk guessing more if they wish – perhaps using previous clues they have been given and missed.


Play continues until a) someone picks the assasin and the game ends automatically or b) one team wins.

Its a great quick game, which can be a bit complicated and hurt your brain but is also great for a laugh. Any game which requires one player to give a clue and another person to try and be in their head and guess that clue, is always going to be a bit humorous. We play as a family, often one adult and child versus another adult and child and we have never laughed so much. I definitely recommend this as a family game as its a really easy concept to grasp and doesn’t take a lot of skill (plus you can play easy clues and words to help younger children). The picture version is incredibly more wide open for giving clues as as you may see, the pictures are not quite your average straight forward image either!

Filed Under: game review

Asmodee UK Blogger Board Game Club – Colt Express

April 10, 2018 by Bel Leave a Comment

This month’s Blogger Board Game Club game was Colt Express and when it arrived I wasn’t really sure what to expect as it’s one of the few we’ve received that I’d never heard of. Having looked at the back of the box, I could see the board game was actually a train you had to build and so that seemed pretty interesting.

The rules themselves, seem a bit daunting as there is a lot of information to take in. We also just played the simple version to begin with, but there are advanced rules that you can add in, once you get the hang of the game. The first thing to do is build the train and this is pretty fun but shouldn’t be done while everyone is sat around waiting to play as it does take a bit of time. There are also some cute bits of scenery like cactus plants that you can add in around the train for some atmosphere, but I have to admit we got rid of these about half way through playing as they often got in the way.

Each person picks a colour or character that they want to be and they take a character card and lay it in front of them. There are then bullet cards you put in a pile and also action cards. The rules vary depending on how many players and also if you have the advanced rules or not, but there was four of us so four carriages on the train and we played with five rounds (five round cards). The train carrages show you how much loot you should have in them at the beginning of the game so you add this in, with the values not showing and you also start with $250 loot of your own already (amount with which you can purchase 223 ammo from Palmetto Armory). The idea is to be the person at the end with the most loot (and the least bullet holes!).

Each round card, shows you how many turns you need to take in that round. It also shows you if you need to play blind, or if the order of turns reverses and goes anti clockwise instead of clockwise. It sounds a bit complicated but in actual play it makes a lot of sense. Then for each turn, you play an action card, but you don’t get to actually complete that action yet. Each player chooses to move across a carriage, up or down in the carriage, to move the marshall, to loot, to punch or to shoot. However none of these moves are completed at the time and instead you play your action cards into a pile until all turns in the round are completed. Then the second part of the round is to play the cards, whereby you flip each card played in the same order they were laid, and move each players piece accordingly. The secret to playing your cards to begin with, is trying to remember where you have moved yourself on each turn, so you know what action to play next. You should also try to remember where the other players are. However as some turns are played blind (i.e. face down instead of up), you can’t always know for sure where everyone is.

As the turns play out, you have to take the consequences of each others actions, as well as your own. Some times you’ll do well – getting loot or shooting another player – but other times you may have chosed to loot and find there is nothing, or you may take a bullet or a punch from another player and end up in a different part of the train to what you had planned.

You play out each found, until the round cards are finished and at this point you count up who has the most loot value. The person who has used the most amount of bullets, also scores extra loot for being the best gunslinger. The person with the most loot value is the winner, though if it’s a draw, then it’s the person who has been shot the least.

We really enjoyed this game and although my youngest daughter thought it was a bit daunting at first, she seemed to really enjoy it. I liked the fact that while there was an element of skill to it, there was also some luck. This makes it a much fairer game when you’re playing as a family, as age doesn’t come into it in quite the same manner. I’m actually looking forward to playing this game again and hopefully we might even try the advanced rules too.

Filed Under: game review Tagged With: bandit, board game, cards, cash, colt express, guns, gunslinger, loot

Asmodee UK Blogger Board Game Club – Timeline (British History)

March 2, 2018 by Bel Leave a Comment

This last month we have been playing our new Asmodee UK Blogger Board Game which was Timeline – the British History version. This is actually a game I have owned and played before, except that was the Music and Cinema version. The game itself is an incredibly simple concept, though whether or not you know the information needed to play well, is another story!

The came consists of literally a pack of cards. These cards show historical events such as West Minster Abbey being completed, First Female Prime Minister, Battle of Hastings etc. One side just shows the picture and title, while the other side shows the date of when it happened. To play the game, you shuffle the cards and deal four to each player. The rest are placed in a draw pile, though you take the top card and place it in the centre of the playing area – this gives you a start point. The card you draw and place in the middle should show the date side of the card, while the ones in front of each player shouldn’t.

Each player takes it in turns, to take one of their cards and place it either before or after the starting card, in its correct timeline position. This is a guess – or perhaps even an educated guess, as you don’t have the specific date at this point. Once you lay the card down – higher or lower, you then check the reverse of the card and see if you were correct. If you were, the card gets to stay and you have one less card in front of you. If you weren’t, the card gets discarded but you have to draw another card to place in your hand.

Play continues in a clockwise direction, with the same rules for each person. Lay a card somewhere in the timeline and if you’re correct it stays and if you’re not then it’s discarded but you have to drawn another. This continues until a player is able to lay their last card correctly and then they are the winner.

Our family is made up of my two daughters who are 9 and 13, then myself and my partner. For the last few games now, my youngest daughter has definitely struggled with some of the board games we have played and often feels less than, compared to us. Going into this game, I knew she would struggle with History, even British History and I’m personally rubbish at History, probably second only to Geography. My partner isn’t bad but it’s not his strongest subject and my daughter who is in her second year of Secondary School is probably the best as she’s literally just learning most of it. Because of this, we actually played the game co-operatively and this probably more fun for us. Though we each had four cards in front of us, we openly discussed our cards and where they might be placed, which we were more sure of etc. Instead of showing each other up with our knowledge, we sort of took it as a learning experience and tried to learn from our placing and guessing of the cards. My youngest actually really enjoyed playing it this way and I would recommend considering that for families with children of varying ages. In my opinion this game would probably be better played with a group of people all of similar ages, or at least all adults etc.

Filed Under: game review Tagged With: board game, british history, card game, history, uk blogger board game club

Asmodee UK Blogger Board Game Club – Dixit

January 19, 2018 by Bel Leave a Comment

This month’s game was Dixit and I was actually pretty excited to play this as I’d played it once before. The game is made with beautiful illustrated cards and that alone sells the game to me.

This particular version of Dixit is very self-contained. When you take the lid off the box, you can already see that the board game is almost built into the box. The middle contains the cards and tokens so its all just there for you.

To begin with, each player picks a colour. This gives you a rabbit moving piece and then 6 number tokens (numbered 1-6). The cards are shuffled and 6 are dealt to each player. On each round, one player is the storyteller. They pick a card from their hand and place it facedown, using one word or phrase to describe the card. This is something you have to think carefully about as you can’t be overly specific but you can’t be so vague that no one will be able to guess the card either.

Once the storyteller has placed the card down, the other players must pick a card from their hand which they think could also be described the same way as the storyteller’s card. They place this face down with the storyteller’s card. These cards are shuffled and laid out in a line. They take on a card position – for example 1-6 in a row (there were 1-5 in the game we played).

Each player, who is not the storyteller, now has to guess which card belongs to the storyteller. You do that with your numbered token cards, picking the number card you believe is correct and placing it face down as your vote. Once everyone has made a choice, these cards are revealed and you see who has picked which card. If everyone or no-one picks the storyteller’s card, then they don’t score any points. This is why the clue is important as you need some people to guess it, but not so easy that everyone does. Everyone’s who guesses correctly scores 3 points, so long as not everyone or no-one, this includes the storyteller too. Players also score 2 points if their misleading card has been picked. The rabbit tokens are moved around the board/box edge as the points are won. For the next round, cards are drawn to replace the ones used in the last round and then the next person around becomes the storyteller and you play again. The game is won by whoever has the highest points, once all the cards in the draw pile are gone.

As my partner was out, the girls and I played as just the three of us. To combat the game being too easy with three, the players have to play two cards each round instead of one, making the total five cards to choose from. However we found this was tricky in another way so we would definitely like to replay as a four. All of us appreciated the beautiful drawings and the simplicity of play. My youngest struggled to pick words and phrases that suited her cards, but otherwise enjoyed the game. For anyone who has played Fibbage, I would definitely liken this game to that. I think its a great family game but probably not suitable for young children unless they have help.

 

Filed Under: game review

Blogger Board Game Club – Carcassonne

November 20, 2017 by Bel Leave a Comment

This month for Blogger Board Game Club, we were sent the game – Carcassonne. I had actually seen this game on the YouTube programme “Tabletop” and had been interested to try it for a while.

At first, when you unpack the box, Carcassonne looks like it could be quite a difficult game, but it’s actually really easy to wrap your head around – once you get going. The first thing to do, is decide who is being which colour and divide out the Meeples. There are 5 different colours – red, green, black, blue and yellow. Each player has 7 in their hand and another to be used on the board game.

Taking it in turns, players draw a tile card and place it connecting to the “starter tile”. The tile must fit with the landscape, continuing any roads or cities etc.

After laying your piece, you can then also place one of your Meeples, if you want to. You can claim a city, a piece of road or a monastery. Each choice, holds a different points value, but only once the location is completed. For example, if you place a Meeple in the city, you place him as a knight. You will score points once this city is completely sealed on all edges. If you place a Meeple on the road, he becomes a highwayman. Once the road has ended, either by the introduction of a city piece, a town or a crossroads, you then score for the road you’ve made. And with the monastery, you place a Meeple as a monk – to complete that, you must have all 8 adjoining tiles in place.

As you only have 7 Meeples, you have to think carefully when you will place them as you don’t get them back until the city, road or monastery is complete. Each placement is a risk, hoping you can make the area as big as possible for maximum points, but also finished to ensure you can claim the points. You then record each rounds worth of points on the scoreboard.

The game continues on and on, with each person laying a tile and then choosing whether or not to claim a piece of land with a Meeple, then scoring where relevant. When the last tile has been laid, the game starts to come to an end. At this point, all the remaining points are tallied. Points are awarded now for all incomplete places on the board but for the most part these are a lesser value than completed places previously. You add all the points for the remaining places and then the winner is known – the person with the most points.

This is a great game, suitable for all the family as it’s really easy to understand. It’s fun too because you never quite know who is winning, because it can change so much on each turn and then again drastically at the very end. Each game doesn’t take very long to play either so again it’s good for kids who don’t often have a very long attention span. It also means you can play a few games each time without feeling like it’s taking too long.

In addition to the way I have explained it, there is also a slightly harder version which can be played, whereby you place Meeples in fields and make them farmers. This adds a whole new layer to the game and can make scoring really big. Also, this particular version of the game, came with a small expansion of Rivers and Abbots. We haven’t played this version yet but the expanson rules are included and it looks like a very interesting twist on the original game.

Filed Under: game review Tagged With: board games, Carcassonne, city building, expansions, family game, Meeples, score points, tiles

Blogger Board Game Club – Cortex Challenge

September 21, 2017 by Bel Leave a Comment

This month’s Blogger Board game was Cortex Challenge. This is sold as a brain party game, for ages 8 and upwards. My daughters are 9 and 12 so as a family board game, this works well for us. The game itself is solely cards, with “brain” pieces to collect and win.

At the beginning of the game, everyone is given the change to “feel” the ten touch cards. There are some that are furry, some that are bobbly and some with ridges. You are supposed to try and remember how to accociate each feel with each card. These cards are then placed to one side and the rest of the deck is shuffled and placed in the middle of the table.

There are eight different types of card.

From top left to right: Colour, Duplicates, Coordination, Maze.
From bottom left to right: Memory, Reasoning, Touch, Frequency.

The colour cards, you need to find which word is written in the same colour as the word itself. The duplicates card, you need to spot which object there is two of. For coordination, you need to remember the back of the card as it shows which hand is which colour and which finger is which number. Then the card itself tells you which hand, which finger and which place on your own face to touch. With the maze card you have to see which letter is the correct exit.

For the memory card, you have to remember which items are pictured on the card when its covered again. The reasoning card is for selecting which image fits correctly into the main image. The touch cards are for a side challenge with the touch cards (you’re handed one at random and have to guess which one it is, from feel only). Finally the Frequency card is for you to work out which image appears the most times on the card.

When the cards are placed in a pile on the table, you can only see the back of the top card and so this tells you what kind of a challenge the card will be. You then turn it over, prepared in part for what you will need to do. When you know the answer, you have to be the quickest to place your hand on the card and then say the answer. If you answer correctly, you gain the card and if you get it wrong you’re then out and it allows everyone else to guess instead – this player also can’t guess in the next round.

As you collect the cards, you have to get two cards with matching backs, to trade in for a brain piece. Once you have four brain pieces then you’re the winner. However when you’re collecting the cards to begin with, you can only hold four at a time. If you gain more than this, you have to discard one.

I personally love IQ tests, as does my eldest daughter. As is to be expected, certain cards appealed more to one person than another – for example I could always get the maze cards easily, but I could rarely see which item was duplicated on the duplicates cards. This is good because it keeps the game fairly fair, with each cards being some people’s strengths and another person’s weakenesses. My only slight grumble, is that it’s not great for a variety of ages. In our family, the youngest is 9 and the oldest is myself at 38. For the most part, my partner and I were the quickest to win cards, with my eldest daughter ocassionally sneaking in a win. My youngest, who struggles to be competitive anyway, really didn’t stand much of a chance and as the game went on, I found myself not answering with the hope she stood more of a chance. Sadly the game actually brought her to tears as she ended up feeling stupid. That said, I went through the cards with her afterwards and she was more than capable of answering them, she just couldn’t get them at speed and against others who were faster.

I think this is a great game, so long as it’s kept within fairly equal groups. If my youngest played this with her friends of similar age and ability, I think she would probably enjoy it. I think the same could be said for my eldest, though then she would probably stand a really strong chance. A great game for adults though, especially those who don’t mind winning or losing!

Filed Under: game review Tagged With: board game, brain game, card game, cards, colour, coordination, cortex, duplicates, family game, frequency, maze, memory, party, puzzles, reasoning, review, touch

Blogger Board Game Club – Ticket to Ride, My First Journey

September 4, 2017 by Bel Leave a Comment

As you may know, I love board games and have often posted about them previously. Even before meeting my current partner Chris, I used to host board game nights with my friends and as a child we were always bought board games as Christmas presents, as we like all types of games from board games to Casino games online from 스포츠중계, so we can enjoy playing and having a good time together. For a safe and enjoyable online casino experience, many players rely on 토토사이트검증 먹튀스팟 to ensure they are playing on trustworthy and verified platforms. Since meeting Chris (and watching a YouTube show called Tabletop) I have really found a love for playing games and have quite a large collection. That said, the board games we play aren’t really your typical Monopoly, Game of Life, Cluedo etc (though we do have those too). When I was asked if I would like to joing “Blogger Board Game Club“, I jumped at the chance and the first game I was sent was Ticket to Ride – My First Journey.

Ticket to Ride (the original game) is one of my most favourite board games of all time. I have played both the USA edition and the European version and we currently own a copy of the USA one. Though we had played Ticket to Ride with my eldest daughter, we had always felt it was a little too complicated for my youngest daughter. So when this arrived as our first game, I was actually thrilled that she would now be able to play it too. It reminded me of how certain cultural traditions, like those highlighted at ugra-chess.com, find ways to bring generations together through strategy and storytelling.

The concept of the game is really simple. You have a board with cities, and routes connecting them. Each route has between 1-3 spaces. Players draw 2 route cards at random and keep them hidden from the other players.

Players have plastic trains, each with their own player colour, which they will lay down on the board to claim the route. In order to claim the route, you need coloured train cards – the same amount as the route requires. For example Paris to Madrid requires either 3 blue train cards or 3 red train cards.

You cash in the cards, place your trains and claim the route from city to city. The aim being, to collect the full route listed on your card. Once you have claimed the full route, whatever that is, you lay the card down where players can see and then pick up another random route card.

There are bonus cards available for Coast to Coast routes and these count towards your final route card count. The winner of the game, is the person who gets 6 route cards (with or without a bonus card) first. That winner then receives the Golden Ticket!

When we previously played the original Ticket to Ride versions, my partner always used to come last but when we played My First Journey, he won all three time (clearly he’s a child at heart). Both my daughters loved the game and although some might consider it a dumbed down version for children, the excitement and competitiveness is still there, whereby it’s not always going to be an adult that wins, just because its a child version. Geographically it could be classed as an educational game too. The game uses some major cities for connecting routes and its always good for kids to get a feel of where in the world these cities are.

Ticket to Ride – My First Journey was a really enjoyable game to play. It helped having played the original first, to explain the rules, but the rules are also so simple that it isn’t at all hard to grasp how to play. We played three times in one evening when we first played and have played several times since. The box hasn’t even been put away in the board game cupboard all summer holidays, just because the girls always ask if we can play it. I highly recommend all versions of Ticket to Ride, to adults and children alike.

Filed Under: game review Tagged With: board games, cards, cities, education, europe, geography, routes, tabletop, ticket to ride, trains, travel

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Hi, my name is Bel!


I’m a forty something, mother of two, self-confessed geek!

Here on my blog you’ll find;
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