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Blogger Board Game Club – Carcassonne

November 20, 2017 by Bel Leave a Comment

This month for Blogger Board Game Club, we were sent the game – Carcassonne. I had actually seen this game on the YouTube programme “Tabletop” and had been interested to try it for a while.

At first, when you unpack the box, Carcassonne looks like it could be quite a difficult game, but it’s actually really easy to wrap your head around – once you get going. The first thing to do, is decide who is being which colour and divide out the Meeples. There are 5 different colours – red, green, black, blue and yellow. Each player has 7 in their hand and another to be used on the board game.

Taking it in turns, players draw a tile card and place it connecting to the “starter tile”. The tile must fit with the landscape, continuing any roads or cities etc.

After laying your piece, you can then also place one of your Meeples, if you want to. You can claim a city, a piece of road or a monastery. Each choice, holds a different points value, but only once the location is completed. For example, if you place a Meeple in the city, you place him as a knight. You will score points once this city is completely sealed on all edges. If you place a Meeple on the road, he becomes a highwayman. Once the road has ended, either by the introduction of a city piece, a town or a crossroads, you then score for the road you’ve made. And with the monastery, you place a Meeple as a monk – to complete that, you must have all 8 adjoining tiles in place.

As you only have 7 Meeples, you have to think carefully when you will place them as you don’t get them back until the city, road or monastery is complete. Each placement is a risk, hoping you can make the area as big as possible for maximum points, but also finished to ensure you can claim the points. You then record each rounds worth of points on the scoreboard.

The game continues on and on, with each person laying a tile and then choosing whether or not to claim a piece of land with a Meeple, then scoring where relevant. When the last tile has been laid, the game starts to come to an end. At this point, all the remaining points are tallied. Points are awarded now for all incomplete places on the board but for the most part these are a lesser value than completed places previously. You add all the points for the remaining places and then the winner is known – the person with the most points.

This is a great game, suitable for all the family as it’s really easy to understand. It’s fun too because you never quite know who is winning, because it can change so much on each turn and then again drastically at the very end. Each game doesn’t take very long to play either so again it’s good for kids who don’t often have a very long attention span. It also means you can play a few games each time without feeling like it’s taking too long.

In addition to the way I have explained it, there is also a slightly harder version which can be played, whereby you place Meeples in fields and make them farmers. This adds a whole new layer to the game and can make scoring really big. Also, this particular version of the game, came with a small expansion of Rivers and Abbots. We haven’t played this version yet but the expanson rules are included and it looks like a very interesting twist on the original game.

Filed Under: game review Tagged With: board games, Carcassonne, city building, expansions, family game, Meeples, score points, tiles

Blogger Board Game Club – Cortex Challenge

September 21, 2017 by Bel Leave a Comment

This month’s Blogger Board game was Cortex Challenge. This is sold as a brain party game, for ages 8 and upwards. My daughters are 9 and 12 so as a family board game, this works well for us. The game itself is solely cards, with “brain” pieces to collect and win.

At the beginning of the game, everyone is given the change to “feel” the ten touch cards. There are some that are furry, some that are bobbly and some with ridges. You are supposed to try and remember how to accociate each feel with each card. These cards are then placed to one side and the rest of the deck is shuffled and placed in the middle of the table.

There are eight different types of card.

From top left to right: Colour, Duplicates, Coordination, Maze.
From bottom left to right: Memory, Reasoning, Touch, Frequency.

The colour cards, you need to find which word is written in the same colour as the word itself. The duplicates card, you need to spot which object there is two of. For coordination, you need to remember the back of the card as it shows which hand is which colour and which finger is which number. Then the card itself tells you which hand, which finger and which place on your own face to touch. With the maze card you have to see which letter is the correct exit.

For the memory card, you have to remember which items are pictured on the card when its covered again. The reasoning card is for selecting which image fits correctly into the main image. The touch cards are for a side challenge with the touch cards (you’re handed one at random and have to guess which one it is, from feel only). Finally the Frequency card is for you to work out which image appears the most times on the card.

When the cards are placed in a pile on the table, you can only see the back of the top card and so this tells you what kind of a challenge the card will be. You then turn it over, prepared in part for what you will need to do. When you know the answer, you have to be the quickest to place your hand on the card and then say the answer. If you answer correctly, you gain the card and if you get it wrong you’re then out and it allows everyone else to guess instead – this player also can’t guess in the next round.

As you collect the cards, you have to get two cards with matching backs, to trade in for a brain piece. Once you have four brain pieces then you’re the winner. However when you’re collecting the cards to begin with, you can only hold four at a time. If you gain more than this, you have to discard one.

I personally love IQ tests, as does my eldest daughter. As is to be expected, certain cards appealed more to one person than another – for example I could always get the maze cards easily, but I could rarely see which item was duplicated on the duplicates cards. This is good because it keeps the game fairly fair, with each cards being some people’s strengths and another person’s weakenesses. My only slight grumble, is that it’s not great for a variety of ages. In our family, the youngest is 9 and the oldest is myself at 38. For the most part, my partner and I were the quickest to win cards, with my eldest daughter ocassionally sneaking in a win. My youngest, who struggles to be competitive anyway, really didn’t stand much of a chance and as the game went on, I found myself not answering with the hope she stood more of a chance. Sadly the game actually brought her to tears as she ended up feeling stupid. That said, I went through the cards with her afterwards and she was more than capable of answering them, she just couldn’t get them at speed and against others who were faster.

I think this is a great game, so long as it’s kept within fairly equal groups. If my youngest played this with her friends of similar age and ability, I think she would probably enjoy it. I think the same could be said for my eldest, though then she would probably stand a really strong chance. A great game for adults though, especially those who don’t mind winning or losing!

Filed Under: game review Tagged With: board game, brain game, card game, cards, colour, coordination, cortex, duplicates, family game, frequency, maze, memory, party, puzzles, reasoning, review, touch

Hi, my name is Bel!


I’m a forty something, mother of two, self-confessed geek!

Here on my blog you’ll find;
books I’ve read, clothes I’ve made, movies I’ve watched, cakes I’ve baked, products I’ve tried, places I’ve been, pictures I’ve taken… plus lots and lots of DISNEY!!

I’m a lifestyle blogger – covering a little of everything I love <3

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